Basic PLab Structure

Here are suggestions for making the best PLab you can for your people.

1. Length: Making PLabs 4 days long is highly recommended. For one thing, everybody does not have to go home after the formal dinner. You have the whole next day to enjoy each other's company in the PLab. Having the extra day is luxurious!

2. Beginning: In show business there is a long understood principle. Start off with a bang. Leave them laughing when you go. Authentic adulthood initiatiory processes are the death and resurrection show. Starting off with a bang means starting off with a crack-in-certainty process on the first morning. This is some kind of parallel play process where each person gets to try to create something and then gets feedback and coaching. The clear feedback puts the crack in their Box. When everybody has a crack, suddenly you are all on the same team, the learning team - instead of the looking good team...

3. Everybody in PLab should know their Bright Principles. You can check this by asking who has not distilled their Bright Principles yet. If it is near half of your people, use a session of your PLab in which people get one-on-one or in small groups, and the people who have distilled their Bright Principles already lead other people through the Distilling Destiny initiation. Exact instructions are given in Chapter 8 of Conscious Feelings (Die Kraft des bewussten Fühlens).

4.  One or two sessions of each PLab should be devoted to being in groups of 3 practicing Possibility Making (one of the 7 core skills of PM), with one person the Possibility Manager, one person the Client, and one person the Coach (coaching the Possibility maker). And one or two sessions during the PLab can be chair work, where the Trainer works one-on-one in the center of the room with the people who come to sit in the Possibility Chair.

5. HOWEVER! PLabs are not only about personal processes! Here are some crucial additional elements that should be included in every PLab you deliver:

a. Healing Technopenuria Phobia (TPP), such as mini-vision quest, starting fires by rubbing sticks together, archaic weapons practice (bow and arrow, atlatl and spear, knife throwing, blow gun, whip, boomerang, sword work, horn blowing, whistling with the lips loudly, tieing knots such as the bowline, crossbow, sling, slingshot), eating edible plants at meals, make your own choptsticks, wooden spoon, wooden bowl and use these to eat with,

b. Nonlinear centering skills, such as playing baseball, eating tropical fruits and foreign foods, eating with your hands and feeding others, rubber-band slingshot with marshmallow battles,

c.